A little idle fighting stance animation for my character Simon (though I don't like that name much, haha).
Woah you did an amazing job with getting the secondary motions to match up with the weight shifting. It's the details like that that make it look real even though it's pixel art. My one minor critique- something that I've found can be helpful when I've done animation in the past is having an extreme frame where the weight sinks down more before bouncing back up slightly to the keyframe and then spending an extra frame or two resting. That's nitpicky stuff though and doesn't relaly matter too much because most eyes won't notice it.